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Aeg edge of darkness
Aeg edge of darkness







aeg edge of darkness

What is the purpose of using double-sided cards? Therefore, the theme in Edge feels much more integrated into the decisions and actions you take during the game. For Edge of Darkness however, I began the design only with the idea of card-crafting then I had the idea of double-sided cards with a good and bad side and from there the mechanics and theme were designed and refined together. For Mystic Vale, the mechanics of the game were essentially done and then we tried to pick a theme that we thought captured the relaxing play experience of peacefully growing your deck into a powerful engine. Both games had quite different design paths with regard to the theme. However, I don’t expect Edge will get similar criticism. A common criticism of Mystic Vale is that the theme is thinly apparent in the mechanics, which I think is not unfair. However, there is thematic connection between the wilds of Mystic Vale and the front-line against the darkness in Edge. Yes, both games are set in the same universe, but in very different parts of the world. Are both games in the same universe and why move to such an intriguing setting? Mystic Vale has a bright aesthetic, while Edge of Darkness has a much darker theme. Basically everything else about the two games is also different.

#Aeg edge of darkness upgrade

Both games use card-crafting as their core mechanism, but even the card-crafting is done differently in Edge (cards in Edge are double-sided, and when you upgrade one side of the card with a good effect you also upgrade the other side with a bad effect).

aeg edge of darkness

What are the biggest differences between Mystic Vale and Edge of Darkness?Įverything. It was later on during the playtest process (not too far in) that it occurred to me to try overlaying transparent cards inside the sleeve to “craft” the card. The original prototype I came up with actually didn’t use transparent cards at all, it was just normal card-stock cards inside special sleeves. It occurred to me that I’d never seen a game that needed card sleeves in order to play, so I started trying to think of ways sleeves could be used as an interest mechanism in a game. The idea of card crafting originated with the idea of using card sleeves as a functional component in a game rather than a means to simply protect you cards. What was your inspiration in creating this card-crafting mechanic? I asked him eight questions about his latest endeavor. Now John Clair has designed a sequel using this Card Crafting System called Edge of Darkness which will be going to Kickstarter. This created many more combinations than just having static cards in your deck. However, as players received a card they would add it to a sleeve to create their own custom cards in their deck.

aeg edge of darkness

The deck-building concepts we had seen in other games were present. In 2016 AEG introduced the concept of card crafting in Mystic Vale.









Aeg edge of darkness